Surprise Attack. If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.
Morningstar. Melee Weapon Attack: +4 to hit, range 5 ft., one target. Hit 7 (2d6) piercing damage.
Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 9 (2d4 + 2) piercing damage in melee or 5 (1d6 + 2) piercing damage at range.
"Supportive Slap" As a Bonus Action, slap a minion to grant them advantage on their next attack. Hit 1 bludgeoning damage.
"Prove Yourself" As a Bonus Action, throw a goblin minion 20ft, usually at an enemy.
"My Head, Meet Your Head" When an enemy enters melee range, try to headbutt them. Hit 3 bludgeoning damage.
"Byte, fetch!" Byte is granted 30ft movement and attempts to drag a creature towards The Bugbear. Contested with Strength DC 12. Byte can drag a creature at half speed. Each turn, creature can attempt to break free.
"Brutish Bash" Make 2 attacks with advantage against a Grappled target
"Turn Tail and Run" If Byte and half of his minions die, the Bugbear can move up to twice his movement to run away from the encounter.
Description
Bugbears are hairy goblinoids born for battle and mayhem. They survive by raiding and hunting, but are fond of setting ambushes and fleeing when outmatched. This Bugbear in particular is a master of both beast and his fellow goblinoid.
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