Large Beast, Unaligned
Armor Class 16 natural armor
Hit Points 120 (14d10 + 50)
Speed 40 ft., Swim 30 ft.
STR
20 (+5)
DEX
16 (+3)
CON
18 (+4)
INT
14 (+2)
WIS
16 (+3)
CHA
18 (+4)
Saving Throws STR +9, CON +8
Damage Vulnerabilities Lightning
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Exhaustion
Senses Darkvision 60ft., Passive Perception 13
Languages --
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Keen Sight and Smell. The carpopotamus has advantage on Wisdom (Perception) checks that rely on sight or smell.

Wounded Fury. While it has 40 hit points or fewer, the carpopotamus has advantage on attack rolls. In addition, it deals an extra 7 (2d6) damage to any target it hits with a melee attack.

Actions

Multiattack. The carpopotamus makes two attacks with its tusks and one with its bite. OR the carpopotamus may make a charge attack then a bite attack.

Tusk. Melee Weapon Attack: +9 to hit, range 5ft, one target. Hit:  1d6+5 [piercing] damage.

Bite. Melee Weapon Attack +9 to hit, range 5ft. one target. Hit: 1d8+5 [piercing] damage.

Charge. Carpopotamus must move atleast 10ft. in one direction. Afterwards may deal 1d10+5 bludgeoning damage and attempt to knock the target prone (DC15).

Tail Whip. The carpopotamus lashes out with its weaponized tail, dealing 4d8 damage in a 10ft. cone in front of or behind it.

Reactions

Harden. When attacked, the carpopotamus may harden its scales and add +2 to its AC, possibly making it a failed attack.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Looks similar to a hippopotamus but has demonic features and a natural resistance to anything nonmagical. It has very hard scales and a weaponized tail. Also can be found typically near any river, swamp, or lake.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: CoastalForestSwamp

Asgelthael

Comments

Posts Quoted:
Reply
Clear All Quotes