Keen Sight and Smell. The carpopotamus has advantage on Wisdom (Perception) checks that rely on sight or smell.
Wounded Fury. While it has 40 hit points or fewer, the carpopotamus has advantage on attack rolls. In addition, it deals an extra 7 (2d6) damage to any target it hits with a melee attack.
Multiattack. The carpopotamus makes two attacks with its tusks and one with its bite. OR the carpopotamus may make a charge attack then a bite attack.
Tusk. Melee Weapon Attack: +9 to hit, range 5ft, one target. Hit: 1d6+5 [piercing] damage.
Bite. Melee Weapon Attack +9 to hit, range 5ft. one target. Hit: 1d8+5 [piercing] damage.
Charge. Carpopotamus must move atleast 10ft. in one direction. Afterwards may deal 1d10+5 bludgeoning damage and attempt to knock the target prone (DC15).
Tail Whip. The carpopotamus lashes out with its weaponized tail, dealing 4d8 damage in a 10ft. cone in front of or behind it.
Harden. When attacked, the carpopotamus may harden its scales and add +2 to its AC, possibly making it a failed attack.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Looks similar to a hippopotamus but has demonic features and a natural resistance to anything nonmagical. It has very hard scales and a weaponized tail. Also can be found typically near any river, swamp, or lake.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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