Medium Humanoid (Human), Neutral Evil
Armor Class 12 (17 with barkskin)
Hit Points 50 (6d8 + 12)
Speed 30 ft.
STR
11 (+0)
DEX
13 (+1)
CON
14 (+2)
INT
13 (+1)
WIS
16 (+3)
CHA
12 (+1)
Skills Medicine +6, Nature +5, Perception +6
Senses Blindsight 10, Darkvision 60, Passive Perception 16
Languages Common, Druidic, Goblin , plus one additional language
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

 

Land's stride.  moving through nonmagical difficult terrain costs Belak no extra movement and without taking damage from them if they have thorns, spines, or a similar hazard.  Belak also has advantage on saving throws against plants that are magically created or manipulated to impede movement

Spellcasting. Belak is a 6th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). He has the following druid spells prepared:

Cantrips (at will): druidcraft, poison spray, shillelagh, primal savagery

1st level (4 slots): cure wounds, entangle, faerie fire, thunderwave, ice knife

2nd level (3 slots): barkskin, flaming sphere, healing spirit, heat metal, moonbeam, spider climb, web

3rd level (3 slots): sleet storm, tidal wave, meld into stone, gaseous form, stinking cloud

Actions

Staff of Withering. Quarterstaff, rare (requires attunement by a cleric, druid, or warlock). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d6 +2) bludgeoning damage, Can spend a charge to add 2d10 necrotic damage on a hit. In addition, the target must succeed on a DC 15 Constitution saving throw or have disadvantage for 1 hour on any ability check or saving throw that uses Strength or Constitution. The staff has 3 total charges.

Wand of Entangle. (6/day) Belak casts entangle(save DC 13) without expending a spell slot.

Symbiotic Entity. (2/day) Belak awakens the spores within him, gaining 12 temporary hit points and adding 1d6 poison damage to his melee attacks and Halo of Spores features. This benefit lasts for 10 minutes or until Symbiotic Entity is used again.

Reactions

Corrupted Wild Shape. (2/day) As a reaction upon being reduce to half his maximum Hit Points, Belak can use his Corrupted Wild Shape to turn into a Plague Bear. The Plague Bear uses the statistics of a black bear with the following adjustments:

  • vulnerability to radiant damage,
  • Resistance to nonmagical attacks.
  • +2 to AC, and
  • 1d6 bonus necrotic damage to bites

Halo of Spores. Belak deals 3 (1d6) poison damage to an attacker within 10 feet. If Symbiotic Entity is active, the damage increases to 7 (2d6). Belak can only use this when in his human form

Legendary Actions

Belak can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Belak regains spent legendary actions at the start of his turn.

Move. Belak moves up to his speed.

Wand of Entangle (Costs 2 Actions). Belak uses his Wand of Entangle.

Symbiotic Entity (Costs 2 Actions). Belak uses Symbiotic Entity.

Description

In case your player characters got too strong, here's an updated version of Belak. I took inspiration from other community members.  I gave him circle of the land (Underdark spells) and incorporated some altered circle of spores features.  Please feel free to use what you like or make something better.  Happy gaming and good luck.

His connection with the tree has granted him Darkvision and a little Blindsight.

Previous Versions

Name Date Modified Views Adds Version Actions
11/26/2020 8:03:48 PM
1
0
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Coming Soon

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdark

shummed

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