Large Monstrosity, Neutral Evil
Armor Class 14 (natural armor)
Hit Points 65 (8d10 + 10)
Speed 40 ft., Climb 40 ft., Swim 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
4 (-3)
WIS
10 (+0)
CHA
8 (-1)
Skills Perception +3, Stealth +3
Damage Immunities Cold
Senses Darkvision 60 ft., Passive Perception 14
Languages Yeti
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Keen Smell. The yeti has an advantage on Wisdom (Perception) checks that rely on smell.

Snow Camouflage. The yeti has an advantage on Dexterity (Stealth) checks made to hide in the snowy terrain.

Actions

Multiattack. The Wampa can make two claw attacks per turn

Bite: Melee attack +5  One creature Hit 10 (1d10+5)

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage plus 3 (1d6) cold damage.

Rock: Ranged weapon attack +4 range 20 ft. hit 10 (1d10+5)

 

Reactions

It is believed that the Wampa is a primitive ancestor to the Yeti. Unlike the Yeti, it lives a solitary existence and lacks the intelligence of the Yeti. Because of this, it lacks the Chilling Gaze possessed by their more evolved cousins. Despite this disadvantage, its natural camouflage and brute strength make it a dangerous foe to encounter.

The Wampa is an apex predator in the tundra and artic, often feeding on larger mammoths and sabretooth tigers. It will often make homes in icy caverns where it hangs its food for future meals.

Description

Wampas are large humanoid monstrosities that hunt the artic and frozen hunt for food. Their snow-white fur and silent movement let them move unnoticed within the frozen landscape.  Their broad stature and hunched gait separate them from their smaller, more civilized cousins.

Habitat: Arctic

SGalbreath

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