Brave. Adric has advantage on saving throws against being frightened.
Multiattack. Adric makes two melee attacks.
Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 3) slashing damage.
Leadership (Recharges after a Short or Long Rest). For 1 minute, Adric can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand Adric. A creature can benefit from only one Leadership die at a time. This effect ends if Adrics incapacitated.
Parry. Adric adds 2 to its AC against one melee attack that would hit it. To do so, Adric must see the attacker and be wielding a melee weapon.
Description
Adric Fell is a seasoned leader of the Northern Shield, an adventuring company. He is primarily concerned with the safety of his compatriots, for whom he feels responsible for. He's a wry man with a rakish sense of humor that masks his keen tactical mind.
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