Medium Humanoid (Human), Lawful Good
Armor Class 16 Chainmail
Hit Points 34 (3d8 + 12)
Speed 30 ft.
STR
16 (+3)
DEX
11 (+0)
CON
14 (+2)
INT
11 (+0)
WIS
11 (+0)
CHA
15 (+2)
Saving Throws CON +4, WIS +2
Senses Passive Perception 10
Languages Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Brave. Adric has advantage on saving throws against being frightened.

Actions

Multiattack. Adric makes two melee attacks.

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 3) slashing damage.

Leadership (Recharges after a Short or Long Rest). For 1 minute, Adric can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand Adric. A creature can benefit from only one Leadership die at a time. This effect ends if Adrics incapacitated.

Reactions

Parry. Adric adds 2 to its AC against one melee attack that would hit it. To do so, Adric must see the attacker and be wielding a melee weapon.

Description

Adric Fell is a seasoned leader of the Northern Shield, an adventuring company. He is primarily concerned with the safety of his compatriots, for whom he feels responsible for. He's a wry man with a rakish sense of humor that masks his keen tactical mind. 

Monster Tags: NPC

Habitat: Urban

Helmetbug

Comments

Posts Quoted:
Reply
Clear All Quotes