Medium Humanoid (Halfling), Chaotic Good
Armor Class 15 (chain shirt)
Hit Points 22 (4d8 + 4)
Speed 30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
13 (+1)
CHA
14 (+2)
Saving Throws DEX +4, WIS +3
Skills Acrobatics +4, Perception +5, Performance +6
Senses Passive Perception 15
Languages Common, Halfling
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Spellcasting. 

The bard is a 2nd-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It has the following bard spells prepared:

Cantrips (at will): friends, vicious mockery

1st level (3 slots): charm person, [Tooltip Not Found], sleep, thunderwave

Song of Rest. The bard can perform a song while taking a short rest. Any ally who hears the song regains an extra 1d6 hit points if it spends any Hit Dice to regain hit points at the end of that rest. The bard can confer this benefit on itself as well.

Taunt (2/Day). The bard can use a bonus action on its turn to target one creature within 30 feet of it. If the target can hear the bard, the target must succeed on a DC 12 Charisma saving throw or have disadvantage on ability checks, attack rolls, and saving throws until the start of the bard’s next turn.

Actions

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Description

Bagely Darcey is the joker of the Northern Sword. He is fiercely loyal to Adric Fell, whom he considers a brother. He joined the adventuring company after he foiled an attempt on Fell's life, and in turn, Fell ensured that Bagely was not hung for the neck for the crime of insulting more than a handfull of northern lords. He's fairly certain that without him, the adventuring company would have fallen apart years ago.

Monster Tags: NPC

Habitat: Urban

Helmetbug

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