Small Humanoid (Goblinoid), Chaotic Neutral
Armor Class 15 Magical
Hit Points 67 (8d8 + 12)
Speed 30 ft.
STR
9 (-1)
DEX
15 (+2)
CON
12 (+1)
INT
17 (+3)
WIS
10 (+0)
CHA
13 (+1)
Saving Throws DEX +4, CHA +3
Skills Deception +3, Persuasion +3, Stealth +3
Senses Darkvision 60ft, Passive Perception 13
Languages Common Very broken, can form simple sentences, Goblin
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Spellcasting. Bliggot is a 3rd level spellcaster. Its spellcasting ability is [Intelligence] (spell save DC 13, +5 to hit with spell attacks). Bliggot has following [Wizard] spells prepared:


Cantrips (at will): FireBolt, BladeWard, Shocking Grasp, Light


1st level (4 slots):Chromatic Orb, Magic missile, Burning hands (Does Radient damage)

2nd level(2 slots):Scorching ray (Does necrotic damage) 

Actions

Summon crawling claw. (Recharge 6) Bliggot summons 1d4 - 1 Crawling claws from the pentagrams around the room.

Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 5 (1d4 + 2) [piercing] damage. 

 

Reactions

Attack of opportunity 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Bliggot is a short goblin, He wears a large wizards robe. A large wizards hat sits upon his head. He holds a small spell-book in his hand. He has a very long nose and short hair. His eyes are a orangey red color. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
11/27/2020 3:24:37 PM
3
4
1
Coming Soon
GFWD

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