Large unknown (Demon), Chaotic Evil
Armor Class 20 Scale Armor
Hit Points 512 (48d20 + 8)
Speed 60 ft., Fly 120 ft.
STR
20 (+5)
DEX
20 (+5)
CON
26 (+8)
INT
10 (+0)
WIS
10 (+0)
CHA
12 (+1)
Saving Throws STR +8, DEX +8, CON +11, INT +3, WIS +3, CHA +4
Skills Intimidation +7
Damage Vulnerabilities Psychic
Damage Resistances All
Damage Immunities Acid, Cold, Fire, Poison
Senses Tremorsense 200 ft., Passive Perception 20
Languages All It's creator bestowed upon it knowledge of all languages.
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Evil Aura. Enemies within sight are frightened until they hide or flee. (Enemies can approach an Alpha Demo-Basilisk even if they are frightened).

Omega Life Drain. An Alpha Demo-Basilisk heals for a half of the hit points it deals. (This includes Poison Skin Damage).

Reditus. The Alpha Demo-Basilisk reconstructs it's double edged battle-axe in it's hand.

Spellcasting. The Alpha Demo-Basilisk (Stage 1) is a 3-level spellcaster. Its spellcasting ability is Constitution (spell save DC 18, +4 to hit with spell attacks). The Alpha Demo-Basilisk (Stage 1) has following Monster spells prepared:

Cantrips (at will): Potency Up, Abyssal Pull

1st level (4 slots): Bane

Actions

 Basilisk Whip. Melee Weapon Attack: +4 to hit, reach 30 ft., 1 target. Hit: 8 (1d8 + 4) slashing damage, 2 (1d4) piercing damage and 2 (1d4) poison damage. The Alpha Demo-Basilisk whips round and swings it's basilisk tail at it's target. The target is hit by the basilisk's fangs.

Acid Spray. Ranged Weapon Attack: +2 to hit, range 1/70 ft., 1 target + targets in a 5 ft. radius. Hit: (2d8 + 2) acid damage. The Alpha Demo-Basilisk points it's basilisk tail at it's target and shoots a high velocity acid projectile at a 5 ft. radius area.

Fang Darts. Ranged Weapon Attack: +1 to hit, range 10/100 ft., 2 targets, Hit: 40 (4d20 - 2) piercing damage (divided between all 20 darts (2 damage per dart). Shoots 20 fang darts at a maximum of 2 targets (10 darts per target if there are 2) with a spread of 5 ft. in all directions. If a target is hit by >5 darts, then the target is instantly prone and requires 1 of any action(s) to stand up. If the target is <20 ft., all darts hit. If the target is 20/60 ft., half darts hit. If the target is 60/100 ft., 20% of darts hit. If the target(s) are hit by >=10 darts, the target takes (1d4) bleeding damage for 3 rounds.

Double Edge Battle-Axe. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft., range 10/20 ft., 1 target. Hit: 17 (2d10 + 6) slashing damage (if melee). 15 (2d10 + 4) piercing damage (if ranged). The Alpha Demo-Basilisk slashes at the target/Throws it's axe at the target.

Reactions

Poison Skin. If Alpha Demo-Basilisk is touched, deal 2d8 poison damage to the target.

Lash Out. If all enemies attacked last round, your next attack has 100% hit rate. (Only applies to the first attack).

Legendary Actions

 The Alpha Demo-Basilisk has 3 legendary action tokens which allow it to perform any of it's legendary actions at the end of another creatures turn. It's legendary actions and legendary action tokens are restored at the start of it's next turn. Spell Slots reset if the legendary monster in question is reformed/transformed/reborn/regenerated/raised from the dead.

Acidic Fangs Combo (Costs 2 legendary action token(s)). The Alpha Demo-Basilisk attacks with Acid Spray and Fang Darts.

Retaliation (Costs 1 legendary action token(s)). The Alpha Demo-Basilisk attacks with Double Edge Battle-Axe.

Fatal Trip (Costs 1 legendary action token(s)). The Alpha Demo-Basilisk swings it's basilisk tail at it's closest target within 30 ft. and knocks them down (prone). Requires a DEX (Acrobatics) Check DC 17 save. If the save fails, the target is proned and requires 1 action(s) to get up.

Description

Sand Demon, fused with a Basilisk, forming a formidable foe, whom has destroyed everything in it's path.

Lair and Lair Actions

A Tomb that hasn't been opened for hundreds of years, guarded by a Alpha Demo-Basilisk.

Regional Effects

The region containing a legendary Alpha Demo-Basilisk’s lair is a 500 ft. radius spherical zone, which creates one or more of the following effects:

  • Players are made unstable and reduced to 0 hit points regardless of abilities/skills/traits/feats/other specials if they're within the 500 ft. sphere and are on 1 hit point due to the toxins in the air.
  • Players must roll a Constitution Saving throw DC 8 or take 1d4 poison damage.

If the Alpha Demo-Basilisk dies, these effects fade over the course of 2d4 days.

Monster Tags: Demonmonstrosity

Habitat: Desert

Kairos_the_Undying

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