Small Humanoid (Any Race, Halfling), Lawful Evil
Armor Class 14 (18 with barkskin)
Hit Points 85 (20d8 + 5)
Speed 30 ft.
STR
10 (+0)
DEX
18 (+4)
CON
12 (+1)
INT
10 (+0)
WIS
16 (+3)
CHA
10 (+0)
Skills Medicine +4, Nature +3, Perception +4
Damage Immunities Fire
Condition Immunities Charmed, Frightened
Senses Passive Perception 16
Languages Druidic plus any two languages Common and Infernal
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Spellcasting. The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:

Cantrips (at will): druidcraft, produce flame, shillelagh

1st level (4 slots): entangle, longstrider, speak with animals, thunderwave

2nd level (3 slots): animal messenger, barkskin

3rd level (2 Slots): Flame Arrows, Meld into Stone

4th level (2 Slots): Blight, Wall of Fire

Actions

Quarterstaff of the Flame Elder. Melee Weapon Attack: +4 to hit (+8 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d6) fire damage, 4 (1d8) fire damage if wielded with two hands, or 6 (1d8 + 6) fire damage with shillelagh of the inferno. Casts: Blackened Fireball +5 to hit in 20 foot sphere. Dex save 16 for half damage otherwise take full of (5d6)

Description

A fierce druid from a powerfully adept family in the East Reach village of Pyrovin. She ran away from her home and duties as a druid after she was brutally wounded during her attempt to ascend to the rank of master fire druid. She had disrespected the Eternal Flame, the strongest of the fire elementals on the plane of fire. She tried to enforce her will on the being and take control. This did not work and the result was the elemental being so highly offended that he tried to burn her from the inside out.

"To try and subjugate me is to claim dominion over the elemental chaos itself... Your hubris shall be your undoing!"

She survived only because she was already fleeing out the gateway when he attacked her with his spell. The result was he internals being so badly injured she could no longer have children... Her grandparents were grim and saddened but took the attack to mean that the elements did not want their bloodline to continue because of her misstep. 

Calliope did not see the attack as a fitting punishment, she only saw it as cruelty and her family's resignation to the will of the elements was an insult to her ordeal.

She left, vowing to bring the whole foolish spineless culture down.

That was when the dreams began... when Tiamat's whispers first began to come to her...

"Poor halfling... they deny you proper grieving, they deny you respect and support... and the elementals... they look down on you... they treat you like an ant under a spyglass... But you are so much more... you desire so much more... Let me help you get what you want... what you need..."

Lair and Lair Actions

Lair rolls on initiative 20: Role a d20 and if 20, 19, or 18 it makes the lair summon a fire elemental. On a 17 or 16 the lair only generates a lesser flame elemental. On a 1 the lair quakes and spits magma from the pools doing 3d6 fire damage to anyone within 10 feet of the pools.

Previous Versions

Name Date Modified Views Adds Version Actions
11/27/2020 10:13:49 PM
2
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Monster Tags: NPC

Habitat: DesertForestMountainSwampUnderdark

FeistyJake

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