shell. The shell of a mite protects it from slashing attacks but is the opposite for blunt attacks. Slashing damage is halved and blunt damage does +5 more damage.
beak. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
blocking wall. 4 or more mites can come together and act as a spikey wall. this wall hurts to touch and running into in deals 2d6 piercing damage. The wall is only sharp on one side and they must use there full turn to face a new direction, the wall can't move from its location and can be broken by killing at lest half of the mite in the wall, new mite can take the place of the killed mites.
beak. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
Description
Coral mites are big for crustaceans standing 3ft tall at most and have a shell made of coral that can be any color. Without there shell a mite looks like a short shrimp with four legs for walking also covered with coral. The face of the mite has two to four small eye holes and a beak, the top of the mite looks exactly like coral but can be breed for different shapes and unique colors combinations.
Lair and Lair Actions
With sandy towers resembling anthills standing well over 100ft above the water, they use the tower to protect there young and to jump off and on to anything big enough to land on, this is how they got to port towns and became a pest as they eat away at ships. launching spear. Mites can shoot out from the tower acting as a ballista using its bolt attack as it imbeds itself into whatever it hits.
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Posted Nov 28, 2020I will probably make different types of mites like large mite and maybe even a queen.