Death Burst. When the golem dies, it explodes in a burst of flying snow. Each creature within 5 feet of it must make a DC 12 Dexterity saving throw. On failed save, the creature takes 5 (1d10) cold damage and is blinded for one round. On a successful save the creature takes half as much damage and isn't blinded.
False Appearance. While the snow golem remains motionless, it is indistinguishable from an ordinary snowman.
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage plus 2 (1d4) cold damage.
Nose. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 6 (1d10 + 1) piercing damage.
Snowball. Ranged Weapon Attack: +3 to hit, range 30 ft., one creature. Hit: 4 (1d6 + 1) bludgeoning damage plus 2 (1d4) cold damage.
Frost Breath (Recharge 6). The golem exhales a 15- foot cone of cold air. Each creature in that area must succeed on a DC 12 Dexterity saving throw. On a failed save the creature takes 7 (2d6) cold damage and is paralyzed for one round. On a failed save the creature takes half as much damage and isn't paralyzed.
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