False Appearance. While the railway remains motionless, it is indistinguishable from a normal railway.
Multiattack. The railway makes five attacks, two it's Railway Attack and two with Projectiles, and one with its Railway Cart.
Railway. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the railway can't use its ties on another target.
Projectiles. Melee Weapon Attack: +2 to hit, reach 15/60 ft., one target. Hit: 6 (1d6 + 3) bludgeoning/ piercing damage (depending on it expulsion of railway tie or railway spike). After 24 rounds of continuously throwing Projectiles, the railway will be out and can no longer use this action.
Railway Cart. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is prone.
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