Medium Celestial, Lawful Neutral
Armor Class 23 Armor
Hit Points 666 (30d20 + 300)
Speed 30 ft.
STR
20 (+5)
DEX
15 (+2)
CON
30 (+10)
INT
20 (+5)
WIS
30 (+10)
CHA
15 (+2)
Saving Throws CON +18, WIS +18
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Truesight 120ft, Passive Perception 30
Languages All All
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Traits

Conquest: At the start of Conquests turn, the land around him becomes his, visibly changing within 120ft centered on him.

Intruder. Creatures moving on Conquests land lose 1HP per 5ft of movement. HP lost in this way is gained ah HP for Conquest.

Legendary Resistance (3/Day). If Conquest fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. Make 1 Lay Claim, and 2 Ranged attacks at separate targets. 

Lay Claim. Drain 1HP from each creature standing in Conquests land.

 Bow of Pestilence. Ranged Attack: +15 to hit, range 120/600 ft., 1 target. Hit: 18 (2d8 + 10) Piercing damage + 12 (4d6) Necrotic 

Reactions

Attack of Opportunity.

Legendary Actions

Conquest can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Conquest regains spent legendary actions at the start of its turn.
Lay Claim. 

Relocate (Costs 2 Actions). Teleport anywhere within Conquests land. 

Conquest (Costs 3 Actions). Extend Conquests land by 120ft.

Mythic Actions

Subdue. If Conquest drops to 0 HP, he returns to the celestial world, and cannot return for 1000 years.  

Description

Roams the land in Conquest.

linkatb

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