Conquest: At the start of Conquests turn, the land around him becomes his, visibly changing within 120ft centered on him.
Intruder. Creatures moving on Conquests land lose 1HP per 5ft of movement. HP lost in this way is gained ah HP for Conquest.
Legendary Resistance (3/Day). If Conquest fails a saving throw, it can choose to succeed instead.
Multiattack. Make 1 Lay Claim, and 2 Ranged attacks at separate targets.
Lay Claim. Drain 1HP from each creature standing in Conquests land.
Bow of Pestilence. Ranged Attack: +15 to hit, range 120/600 ft., 1 target. Hit: 18 (2d8 + 10) Piercing damage + 12 (4d6) Necrotic
Attack of Opportunity.
Conquest can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Conquest regains spent legendary actions at the start of its turn.
Lay Claim.
Relocate (Costs 2 Actions). Teleport anywhere within Conquests land.
Conquest (Costs 3 Actions). Extend Conquests land by 120ft.
Subdue. If Conquest drops to 0 HP, he returns to the celestial world, and cannot return for 1000 years.
Description
Roams the land in Conquest.
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