Huge Monstrosity, Chaotic Neutral
Armor Class 17 (natural armor)
Hit Points 133 (4d10 + 4)
Speed 30 ft., Fly 60 ft.
STR
20 (+5)
DEX
20 (+5)
CON
18 (+4)
INT
7 (-2)
WIS
11 (+0)
CHA
8 (-1)
Saving Throws STR +9, DEX +9, CON +8
Skills Perception +4
Damage Vulnerabilities Radiant
Damage Resistances Bludgeoning from non magical attacks
Damage Immunities Necrotic, Poison
Condition Immunities Blinded, Charmed, Deafened, Frightened, Poisoned
Senses Darkvision 60 ft., Passive Perception 12
Languages Worg
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Keen Hearing and Smell. The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell. 

Sunlight Sensitivity. While in sunlight, the worg has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. 

Actions

Multiattack. The worg makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be restrained. 

Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 2) slashing damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone. 

Description

A worg is an evil predator that delights in hunting and devouring creatures weaker than itself. This particular worg has had dark magic twist and deform it, causing its flesh to rot and bony spines protrude out of its skin. While it's gait may be slowed by its condition, don't be fooled, the wings that have grown out of its back allow it to close distance very quickly and pin you down. 

Monster Tags: Misc Creature

Habitat: UnderdarkUrban

Larping_Boy