Huge Construct, Unaligned
Armor Class 23 (Natural Armor)
Hit Points 545 (33d12 + 330)
Speed 40 ft.
STR
30 (+10)
DEX
10 (+0)
CON
30 (+10)
INT
3 (-4)
WIS
12 (+1)
CHA
1 (-5)
Damage Immunities Acid, Fire, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 120 ft., Passive Perception 11
Languages Understands the languages of its creator but can't speak
Challenge 24 (62,000 XP)
Proficiency Bonus +7
Traits

Adamantine Body. Any critical hit against the golem becomes a normal hit.

Adamantine Weapons. Whenever the golem hits an object, it is a critical hit.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.

Actions

Multiattack. The golem makes two warhammer attacks.

Warhammer. Melee Weapon Attack: + 17 to hit, reach 10 ft., one target. Hit: 31 (6d6 + 10) bludgeoning damage.

Weapon Swing (Recharge 6). The golem swings its warhammer in a circle. It makes one warhammer attack against everyone in its reach.

Description

An adamantine golem is rare and very expensive to create. Its adamantine body is immune to almost all attacks. It wields a massive adamantine warhammer that it smashes down on its foes. It can swing it around to hit all nearby enemies in a single attack.

AlwaysChaoticNeutral97

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