Umbral Shift. The black dog is able to use the shadows surrounding it to teleport 30 ft. It can only use this trait to slink to a place that is in dim or low lighting
Pack Tactics. The black dog has advantage on an attack roll against a creature if at least one of the black dog's allies is within 5 feet of the creature and the ally isn't incapacitated.
Guilt-Ridden. Those who are wracked by guilt are the only ones who are able to see the Black Dog. All manifestations of injuries can still be seen on the target.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 5) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Soul Rend. Ranged Attack: +6 to hit, reach 20 ft., one target. Hit: 13 (3d6 + 4) psychic damage.
Description
A manifestation of extreme internal guilt, Black Dog's are known to be violent to only those that can see them. People who see these creatures often speak of their affinity to shadows, with the Black Dog being a creature that can shift from one shadow to the next with ease.
Seeing a Black Dog is often seen as a bad omen. Rumour has it if you see a Black Dog with an innocent soul, then your demise will come shortly; the guilt of the universe itself, helping to manifest it into being.
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