Climbing. The squirrel can climb up and down textured surfaces with advantage at move. It can attempt to climb smooth surfaces with disadvantage.
Leaping. The zombie squirrel can leap 9 feet.
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., 1 target. Hit: 2 (1d4) piercing damage.
Description
Sometimes wildlife gets caught in the crossfire.
From somewhere in the darkness of the treetops, a gurgling screech is heard. A form bobbles into view, dragging one foot as it fluffs its bloated tail. The zombie squirrel leaps, driven to kill anyone too slow to escape its grasp.
Undead Nature. A zombie doesn’t require air, food, drink, or sleep.







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