Chase. If Zoop sees something moving at 10 ft or more, he gains 100ft in running, climbing, and swimming until the thing stops moving or until he catches it. While in the mode, he gains a damage minimum of 30.
Crazy. When trying to read Zoop's mind, no one but Otter can understand it.
Multi-attack. Zoop can attack 10 times: 2 bites, and anything else.
Bite. Melee Weapon Attack: +7 to hit, reach 2 ft., one target. Hit: 7 (1d20 - 3) piercing damage.
Claw. Melee Weapon Attack: +7 to hit, reach 2 ft., two targets. Hit: 10 (1d20) slashing damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Zoop is a crazy tuxedo cat. He loves to chase things.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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