Small Elemental, Neutral
Armor Class 10
Hit Points 21 (6d6)
Speed 30 ft., Fly 30 ft.
STR
5 (-3)
DEX
13 (+1)
CON
10 (+0)
INT
7 (-2)
WIS
10 (+0)
CHA
12 (+1)
Skills Stealth +3
Damage Vulnerabilities Bludgeoning
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Aquan, Auran
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Death Burst. When the mephit dies, it pops in a spread of corrosive liquid. Each creature within 5 feet of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) acid damage.

False Appearance. While the mephit remains motionless, it is indistinguishable from an ordinary group of bubbles.

Innate Spellcasting (1/Day). The mephit can innately cast misty step, requiring no material components. Its innate spellcasting ability is Charisma.

 

Actions

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) bludgeoning damage.

Bubble Spit (Recharge 6). The mephit exhales a 15 - foot cone of pressurized bubbles. Each creature in that area must succeed on a DC 11 Dexterity saving throw, taking 7 (2d6) bludgeoning damage on a failed save, or half as much damage on a successful one.

Previous Versions

Name Date Modified Views Adds Version Actions
11/28/2020 10:47:32 PM
7
3
--
Coming Soon
Wizardofacoast

Comments

Posts Quoted:
Reply
Clear All Quotes