Armor Class
15
(Chain)
Hit Points
5
(1d4)
Speed
30 ft.
STR
10
(+0)
DEX
10
(+0)
CON
12
(+1)
INT
13
(+1)
WIS
18
(+4)
CHA
13
(+1)
Skills
Medicine +7, Persuasion +3, Religion +5
Senses
Passive Perception 13
Languages
Any two languages
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Spellcasting. Clerics are 5th-level spellcasters. Their spellcasting ability is Wisdom (spell save DC 14, +5 to hit with spell attacks). Clerics have the following cleric spells prepared:
Cantrips (at will): light, sacred flame, thaumaturgy
1st level (4 slots): cure wounds, guiding bolt, sanctuary
2nd level (3 slots): lesser restoration, Prayer of Healing
3rd level (2 slots): Revivify, Mass Healing Word
Actions
Mace. Melee Weapon Attack: +5 to hit, reach 5 ft., one unit. Hit: 1
Cast a spell. Melee or Ranged Spell Attack: +6 to hit, spell save DC 14.
- If the Clerics hit with a spell attack, they do the damage of that spell level plus 1. (Cantrips included)
- If the Clerics cast a spell requiring a saving throw, the unit they are targeting have disadvantage if the unit has more than half its hit points. On a fail, units take damage equal to the spell level, and half as much on a successful save.
- If the Clerics cast a healing spell, roll 1d4 + the spell's level, the unit heals this amount.
Comments