Medium Humanoid (Any Race), Any Alignment
Armor Class 15 (Chain)
Hit Points 5 (1d4)
Speed 30 ft.
STR
10 (+0)
DEX
10 (+0)
CON
12 (+1)
INT
13 (+1)
WIS
18 (+4)
CHA
13 (+1)
Skills Medicine +7, Persuasion +3, Religion +5
Senses Passive Perception 13
Languages Any two languages
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Spellcasting. Clerics are 5th-level spellcasters. Their spellcasting ability is Wisdom (spell save DC 14, +5 to hit with spell attacks). Clerics have the following cleric spells prepared:

Cantrips (at will): light, sacred flame, thaumaturgy

1st level (4 slots): cure wounds, guiding bolt, sanctuary

2nd level (3 slots): lesser restoration, Prayer of Healing

3rd level (2 slots): Revivify, Mass Healing Word

Actions

Mace. Melee Weapon Attack: +5 to hit, reach 5 ft., one unit. Hit: 1

Cast a spell. Melee or Ranged Spell Attack: +6 to hit, spell save DC 14.

  • If the Clerics hit with a spell attack, they do the damage of that spell level plus 1. (Cantrips included)
  • If the Clerics cast a spell requiring a saving throw, the unit they are targeting have disadvantage if the unit has more than half its hit points. On a fail, units take damage equal to the spell level, and half as much on a successful save.
  • If the Clerics cast a healing spell, roll 1d4 + the spell's level, the unit heals this amount.

Monster Tags: NPC

Habitat: Urban

detroitnick

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