Large Construct, Neutral
Armor Class 17
Hit Points 137 (15d10 + 34)
Speed 40 ft.
STR
18 (+4)
DEX
12 (+1)
CON
18 (+4)
INT
8 (-1)
WIS
10 (+0)
CHA
3 (-4)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison, Psychic
Senses Darkvision, Passive Perception 14
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Immovable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Construct Nature. The golem doesn't require air, food, drink or sleep.

Magical Weapon. The golem's weapon attacks are magical.

Actions

Multiattack. The golem makes two melee attacks or two ranged attacks.

Knife. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d10 + 4) slashing damage. 

Utensil Eject. RangedWeapon Attack: +3 to hit, range 10/60 ft., one target. Hit: 15 (3d8 + 1) piercing damage.

FolkishWall

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