Armor Class
17
Hit Points
137
(15d10 + 34)
Speed
40 ft.
STR
18
(+4)
DEX
12
(+1)
CON
18
(+4)
INT
8
(-1)
WIS
10
(+0)
CHA
3
(-4)
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Poison, Psychic
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Darkvision, Passive Perception 14
Languages
--
Challenge
7 (2,900 XP)
Proficiency Bonus
+3
Traits
Immovable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Construct Nature. The golem doesn't require air, food, drink or sleep.
Magical Weapon. The golem's weapon attacks are magical.
Actions
Multiattack. The golem makes two melee attacks or two ranged attacks.
Knife. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d10 + 4) slashing damage.
Utensil Eject. RangedWeapon Attack: +3 to hit, range 10/60 ft., one target. Hit: 15 (3d8 + 1) piercing damage.
Comments