Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Leader Bound. The Army of Orcs is lead by a leader and is lost without one. If a leader of the Army of Orcs ever dies, the orcs have disadvantage on attacks and strength checks, until an allied unit commands them to do something, them becoming the new leader. A leader can lead more than one army at a time.
Army of Many. The Army of Orcs is concocted of many orcs. The Army of Orcs has vulnerability to any AoE damage and has resistance to any single target attacks and any abilities that overcome this are negated.
Multiattack. The Army of Orcs makes two attacks with its greataxe.
Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Volley (6). The Army of Orcs let out a volley of javelins. The Army of Orcs makes javelin attacks against each creature within range.
Maneuvers (3-6). As an action, the Army of Orcs can use one of the following maneuvers, at random.
1) Trampling Charge. The Army of Orcs charges at an enemy they can see. The orc uses its movement, and if they want, the aggressive feature to run over an enemy, trampling them. The target creature must make a contested strength check. On a fail, the enemy is knocked prone and takes 1d6 for every 20 health remaining rounded down. On a success, they get an attack of opportunity.
2) Pincer. The Army of Orcs surrounds a target of their choice that is within 10 feet of them and is grounded. They surround them giving the orcs an advantage. Whenever a creature is surrounded in this way, they get an attack of opportunity, but all melee attacks, made by the orcs, have advantage. At the start each of the target's turns, while surrounded, they make a contested strength check. On a fail, the orcs are considered difficult terrain. On a success, they can move freely through the orcs.
3) Grapple. The Army of Orcs tackles a creature, trying to pin it to the ground The orcs make a grapple attack against a creature within 5 feet of it. If a creature is grappled this way, it takes 2d6 bludgeoning damage as the orcs piled on top of the target crushing them with their weight.
Description
Orcs are savage humanoids with stooped postures, piggish faces, and prominent teeth that resemble tusks. They gather in tribes that satisfy their bloodlust by slaying any humanoids that stand against them.
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