Large Construct, Any Alignment
Armor Class 17 natural
Hit Points 170 (20d12 + 50)
Speed 40 ft., Burrow 20 ft.
STR
18 (+4)
DEX
14 (+2)
CON
20 (+5)
INT
6 (-2)
WIS
10 (+0)
CHA
4 (-3)
Saving Throws STR +8, CON +9
Damage Resistances Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Psychic
Condition Immunities Blinded, Charmed, Frightened, Grappled, Paralyzed
Senses Passive Perception 18
Languages common (very broken and usually in small phrases)
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Heat resistance. the beetle guard is immune to effects of high heats and has resistance to fire 

siege monster. the beetle guard does double damage to structures or objects

 

Actions

Action Name. the beetle guard can make 2 slam attacks or sunder 

slam. slam: +8 to hit, reach 10ft., 1 target. Hit:  4d8 + 4) bludgeon damage. 

sunder (recharge 5-6). the beetle queen slams its right arm a column of spikes come out in a 90ft line all targets must make a dex save of dc 16, on failure the target takes 5d8 bludgeon damage and is flung towards the beetle guard and knocked prone and the beetle guard can make a slam attack as a bonus action

Reactions

attack of opporutinity. he can make one slam attack

Habitat: Desert

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