Armor Class
17
natural
Hit Points
170
(20d12 + 50)
Speed
40 ft., Burrow 20 ft.
STR
18
(+4)
DEX
14
(+2)
CON
20
(+5)
INT
6
(-2)
WIS
10
(+0)
CHA
4
(-3)
Saving Throws
STR +8, CON +9
Damage Resistances
Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities
Psychic
Condition Immunities
Blinded, Charmed, Frightened, Grappled, Paralyzed
Senses
Passive Perception 18
Languages
common (very broken and usually in small phrases)
Challenge
10 (5,900 XP)
Proficiency Bonus
+4
Traits
Heat resistance. the beetle guard is immune to effects of high heats and has resistance to fire
siege monster. the beetle guard does double damage to structures or objects
Actions
Action Name. the beetle guard can make 2 slam attacks or sunder
slam. slam: +8 to hit, reach 10ft., 1 target. Hit: 4d8 + 4) bludgeon damage.
sunder (recharge 5-6). the beetle queen slams its right arm a column of spikes come out in a 90ft line all targets must make a dex save of dc 16, on failure the target takes 5d8 bludgeon damage and is flung towards the beetle guard and knocked prone and the beetle guard can make a slam attack as a bonus action
Reactions
attack of opporutinity. he can make one slam attack
Comments