Medium Fiend (Devil), Lawful Evil
Armor Class 17 Natural Armor
Hit Points 109 (16d10 + 25)
Speed 30 ft., Climb 30 ft.
STR
16 (+3)
DEX
15 (+2)
CON
19 (+4)
INT
22 (+6)
WIS
16 (+3)
CHA
18 (+4)
Skills Arcana +9, Athletics +7, Deception +8, History +9, Insight +7, Intimidation +7, Investigation +9
Damage Resistances Cold, Fire, Lightning, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Condition Immunities Charmed, Exhaustion, Frightened, Petrified, Poisoned
Senses Truesight 60ft, Passive Perception 15
Languages All, Telepathy 120ft
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Magic Resistance. The Aral has advantage on saving throws against spells and other magical effects.

Shapechanger. The Aral can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Other than its size and speed, its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Spellcasting. The Aral is a 10th level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The Aral has the following Wizard spells prepared: 

Cantrips (at will): fire bolt, light, mage hand, prestidigitation, ray of frost

1st level (4 slots): burning hands, identify, magic missile

2nd level (3 slots): magic weapon, mirror image, misty step, shatter, suggestion

3rd level (3 slots): counterspell, dispel magic, fireball, lightning bolt, sending

4th level (3 slots): ice storm, stoneskin

5th level (2 slots): Bigby’s hand, cone of cold

6th level (1 slot): chain lightning, wall of ice

Actions

Multiattack. The Aral makes three attacks, one with its bite and two with its claws.

Bite. (Fiend Form Only). Melee Weapon Attack: +7 to hit, reach 5ft, 11 (2d8+3) piercing damage, and the target must make a Constitution saving throw. On a failure, the target takes 6 (2d6) poison damage and is poisoned for 1 minute. A success results in taking half as much poison damage, and not being poisoned.

Claw (Fiend Form Only). Melee Weapon Attack: +7 to hit, reach 5ft, 9 (2d6+3) slashing damage, and the target is grappled.

Burning Soul (Fiend Form Only). The Aral targets one creature with a soul and forces them to make a Wisdom saving throw (DC 17). On a failed save, the target begins to feel an immense burning sensation within themselves and takes 16 (4d8) fire damage. The creature repeats the save at the beginning of each of their turns, repeating the damage at the end of each turn they fail to save. Otherwise this effect lasts for one minute, or until the Aral is knocked unconscious or dies. On a successful save, the target is immune to this effect for the next 24 hours. The Aral may only target on creature at a time with this effect. 

Description

The Aral is a highly intelligent devil,  specializing in blending in with common society and taking the souls of the innocent to gain power and influence. The Aral will go to great lengths to hide its true form at all costs, only revealing itself when under serious threat or to collect a soul. If anyone ever finds out about the Aral’s true nature, it will stop at nothing to seek out this individual and make sure the knowledge dies with them. 

Previous Versions

Name Date Modified Views Adds Version Actions
11/8/2020 5:42:09 PM
10
0
--
Coming Soon
11/29/2020 6:47:52 PM
11
0
--
Coming Soon

Monster Tags: Devil

HellHound22_

Comments

Posts Quoted:
Reply
Clear All Quotes