False Appearance. While the brute remains motionless, it is indistinguishable from a normal cluster of cacti.
Siege Monster. The treant deals double damage to objects and structures.
Death Burst. When the brute dies, it explodes in a burst of thorns and poison. Each creature within 15 feet of it must make a DC 16 Dexterity saving throw, taking 28 (8d6) poison damage and becoming poisoned for 1 hour on a failed save. On a success, the creature takes half as much damage and doesn't become poisoned.
Thorny body At the start of each of its turns, the cactus brute deals 6 (1d12) piercing damage to any creature grappling it.
Multiattack. The brute makes two slam attacks.
Slam. Melee Weapon Attack: +11 to hit, reach 5ft., one target. Hit 20 (2d12 + 7) bludgeoning damage plus 13 (2d12) piercing damage.
Poison Thorns. Ranged Weapon Attack: +11 to hit, range 30/120ft., one target. Hit 25 (4d8 + 7) piercing damage. On a hit, the target must succeed on a DC 16 Constitution saving throw, taking 28 (8d6) poison damage on a failure and becoming poisoned for 1 hour. On a success the target takes half as much damage and does not become poisoned.
Animate Cacti (1/day) The brute magically animates one or two cacti it can see within 60 feet of it into animated cactus.
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