Large Plant, Chaotic Evil
Armor Class 16 Natural Armor
Hit Points 144 (16d10 + 56)
Speed 30 ft., Burrow 30 ft.
STR
25 (+7)
DEX
8 (-1)
CON
22 (+6)
INT
7 (-2)
WIS
11 (+0)
CHA
6 (-2)
Saving Throws STR +11, CON +10
Damage Vulnerabilities Fire
Damage Immunities Poison
Senses Darkvision 60ft., Tremorsense 60ft., Passive Perception 10
Languages understands Common, Sylvan and Druidic but can't speak.
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

False Appearance. While the brute remains motionless, it is indistinguishable from a normal cluster of cacti.

Siege Monster. The treant deals double damage to objects and structures.

Death Burst. When the brute dies, it explodes in a burst of thorns and poison. Each creature within 15 feet of it must make a DC 16 Dexterity saving throw, taking 28 (8d6) poison damage and becoming poisoned for 1 hour on a failed save. On a success, the creature takes half as much damage and doesn't become poisoned.

Thorny body At the start of each of its turns, the cactus brute deals 6 (1d12) piercing damage to any creature grappling it.

Actions

Multiattack. The brute makes two slam attacks.

Slam. Melee Weapon Attack: +11 to hit, reach 5ft., one target. Hit 20 (2d12 + 7) bludgeoning damage plus 13 (2d12) piercing damage.

Poison Thorns. Ranged Weapon Attack: +11 to hit, range 30/120ft., one target. Hit 25 (4d8 + 7) piercing damage. On a hit, the target must succeed on a DC 16 Constitution saving throw, taking 28 (8d6) poison damage on a failure and becoming poisoned for 1 hour. On a success the target takes half as much damage and does not become poisoned.

Animate Cacti (1/day) The brute magically animates one or two cacti it can see within 60 feet of it into animated cactus.

Habitat: Desert

Alexandro152

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