Medium Humanoid, Neutral Evil
Armor Class 14 Leather
Hit Points 18 (2d10 + 8)
Speed 30 ft.
STR
10 (+0)
DEX
13 (+1)
CON
12 (+1)
INT
15 (+2)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws INT +4
Damage Resistances Necrotic
Condition Immunities Charmed
Senses Unknown they can sense the number and general location of all living beings that have blood within 80ft of them., Passive Perception 16
Languages Common
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Power Of Blood. If the Blood Priest preforms the draining ritual on a Bloodling he incorporates their power into himself, raising his challenge rating appropriately.  

 

Actions

Repulsion. The Blood Priest calls out to the blood of all creatures within a 60ft range of him and shoves the blood away from him, causing affected beings to make a Con Save, on a Failure they take 5 bludgeoning damage and a shoved 10ft away on a success they are shoved 5ft and take no damage.

Burst. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 4 (1d4 + 2) [Slashing] damage and 4 (Necrotic) damage.  

Ignite. The Blood Priest focuses his magic on one living being within 50ft of him, That creature must make a Con saving throw. Taking 10 Fire damage on a failure and half damage on a success.

Description

Blood Priests are the first major rank of the Blood Bourne cult, with the advancing ranks of blood priests from acolyte to Bishop. There is only ever one Bishop at a time and they are second in command to The Vampire leader, Victor Korelto himself. in the ranks above the majority of Blood priest, equal to the higher ranks and surpassed only by the bishop are Victor's vampire spawn Lieutenants, Captains and Commanders.

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