Armor Class
15
(natural armor)
Hit Points
20
(4d6)
Speed
20 ft., Swim 20 ft.
STR
2
(-4)
DEX
11
(+0)
CON
15
(+2)
INT
1
(-5)
WIS
8
(-1)
CHA
2
(-4)
Saving Throws
CON +4
Skills
Stealth +2
Damage Vulnerabilities
Lightning, Piercing
Damage Resistances
Fire, Force, Slashing
Condition Immunities
Prone
Senses
Blindsight 30 ft., Tremorsense 10 ft., Passive Perception 9
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Amphibious. The crab can breathe air and water.
Actions
Claw. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage.
Boiling Spit: Ranged Weapon Attack: +0 to hit, reach 20 ft., one target. Hit: 1d6 Fire damage
Comments