Medium Humanoid (Any Race), Any Non-Lawful Alignment
Armor Class 15 (Studded Leather)
Hit Points 35 (6d8 + 8)
Speed 35 ft.
STR
11 (+0)
DEX
16 (+3)
CON
12 (+1)
INT
13 (+1)
WIS
11 (+0)
CHA
10 (+0)
Skills Deception +3, Perception +3, Stealth +3
Senses Passive Perception 14
Languages Any two language (usually Common)
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Keen Sight. The Bandit (Sniper) has advantage on Wisdom (Perception) checks that rely on sight.

Ambusher. The Bandit (Sniper) has advantage on attack rolls against any creature that is surprised or have not yet taken its turn that round.

Sneak Attack. Once per turn, the Bandit (Sniper) deals an extra 6 (2d6) damage when it hits a target with a weapon attack when it has the advantage on the attack roll.

Combat Tactics. The Bandit (Sniper) has advantage on attack rolls against a creature if at least one of the its allies is within 5 feet of the creature and the ally isn't incapacitated.

Hidden in Plain Sight. While motionless and using the Hide Action, the Bandit (Sniper) gains a +5 bonus to stealth checks and their longbow attacks does not break stealth (Hide).

Evasion. If the Bandit (Sniper) is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

 

Actions

Multiattack. The Bandit (Sniper) makes makes two melee and/or ranged attacks.

Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit:  7 (1d6 + 4) slashing damage.

Longbow. Ranged Weapon Attack: +6 to hit, range 300/1200 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Special Shot (5/day). The Bandit (Sniper) can have different special arrows that has different effects on a hit. Choose the effect before the attack and follow its effects.

  • Poison Shot. When the Bandit (Sniper) hits a target creature, the creature must make a Constitution (DC 14) saving throw. On a failure, the target is poisoned until the beginning of its next turn.
  • Crippling Shot. When the Bandit (Sniper) hits a target creature, the creature must make a Constitution (DC 14) saving throw. On a failure, the target is stunned until the beginning of its next turn.
  • Cover Shot. The Bandit (Sniper) can hit an area to create cover for allies. The Cover Shot creates a cloud of opaque smoke that causes a 20ft sphere area to be heavily obscured area for 2 rounds. The cloud blocks line of sight and creatures within are blinded while in the smoke cloud. A moderate wind (at least 10 miles per hour) disperses the smoke in 1 round while a strong wind (20 or more miles per hour) disperses it instantly.
  • Blinding Shot. The Bandit (Sniper) can hit an area to blind enemies. The Blinding Shot creates a large loud flash causing all creatures within a 30ft radius from where the shot hit to make a Constitution (DC 14) saving throw. On a failure, the target is blinded/deafen until the beginning of its next turn.
  • Flame shot. When the Bandit (Sniper) hits a target creature, the creature must make a Dexterity (DC 14) saving throw. On a failure, the target takes 13 (2d8 + 4) fire damage and take 9 (2d8) ongoing fire damage until the creature takes an action to put out the flames. Half as much on a save and the creature is not set ablaze.
Bonus Actions

Cunning Action. On each of its turns, the Bandit (Sniper) can use a bonus action to take the Dash, Disengage, or Hide action.

Reactions

Dodge.  As an reaction, The Bandit (Sniper) adds 2 to its AC against one melee attack that would hit it. To do so, the Bandit (Sniper) must see the attacker.

Description

Bandit (Sniper) rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry. These Bandit (Sniper) is a master of aiming ranged weapons and is an expert of ambushing unaware creatures. They can take out threats before combat even begins.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillUrban

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