Magic Resistance. The construct has advantage on saving throws against spells and other magical effects.
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage, and if the target is large or smaller they must succeed on a DC 12 Strength saving throw or be knocked prone
Gumdrop Rifle. Ranged Weapon Attack: +6 to hit, range 30/200 ft., one target. Hit: 14 (2d6 + 6) piercing damage.
Jack In The Box. The construct shows it's jack in the box to one creature that creature must succeed on a DC 12 Charisma saving throw or become frightened of the construct.
Parry. The construct adds 2 to its AC against one melee attack that would hit him. To do so, the construct must be able to see the attacker.
Description
A horrid toy amalgamation of many other toys that have been tossed out fused together have come back with a vengeance in order to wreak havoc on the world around them.
Comments