Medium Construct, Unaligned
Armor Class 16 Natural Armor
Hit Points 52 (7d8 + 21)
Speed 30 ft.
STR
17 (+3)
DEX
12 (+1)
CON
17 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
14 (+2)
Saving Throws STR +5, CHA +4
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Cold, Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Magic Resistance. The construct has advantage on saving throws against spells and other magical effects.

Actions

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage, and if the target is large or smaller they must succeed on a DC 12 Strength saving throw or be knocked prone

Gumdrop Rifle. Ranged Weapon Attack: +6 to hit, range 30/200 ft., one target. Hit: 14 (2d6 + 6) piercing damage.

Jack In The Box. The construct shows it's jack in the box to one creature that creature must succeed on a DC 12 Charisma saving throw or become frightened of the construct.

Reactions

Parry. The construct adds 2 to its AC against one melee attack that would hit him. To do so, the construct must be able to see the attacker.

Description

A horrid toy amalgamation of many other toys that have been tossed out fused together have come back with a vengeance in order to wreak havoc on the world around them. 

Habitat: Arctic

LucidWraithh

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