Armor Class
15
(natural armor)
Hit Points
59
(7d10 + 21)
Speed
40 ft.
STR
20
(+5)
DEX
12
(+1)
CON
17
(+3)
INT
3
(-4)
WIS
12
(+1)
CHA
7
(-2)
Skills
Perception +3
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Damage Immunities
Poison
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Darkvision 60 ft., Passive Perception 13
Languages
--
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Keen Sight. The clockwork owlbear has advantage on Wisdom (Perception) checks that rely on sight.
Actions
Multiattack. The owlbear makes two attacks per turn.
Acid Breath (Recharge 4–6). Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: The target takes 2d8 acid damage.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.
Description
A clockwork automaton fashioned in the form of an Owlbear, these creatures are used as guardians by a lot of mad creators in their workshops.
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