Medium Undead, Unaligned
Armor Class 13
Hit Points 92 (16d10 + 4)
Speed 40 ft., Climb 40 ft.
STR
14 (+2)
DEX
16 (+3)
CON
13 (+1)
INT
3 (-4)
WIS
12 (+1)
CHA
4 (-3)
Skills Perception +3, Stealth +5
Damage Immunities Poison
Condition Immunities Poisoned
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 13
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.

Web Walker. The spider ignores movement restrictions caused by webbing.

Undead Fortitude. If damage reduces the tyrannosaurus zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 11 (3d6 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 21 (6d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Web (Recharge 5–6). Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).

Reactions

Blood of Ooze. After taking a melee weapon attack Webby can make a Ranged Weapon Attack: +5 to hit, reach 10 ft., one creature. Hit: The target is blinded for 1 minute. The target may spend an action to wipe the ooze away on their turn.

Lair and Lair Actions

On initiative count 20 (losing initiative ties), Webby takes a lair action to cause one of the following effects; Webby can’t use the same effect two rounds in a row:

  • Webby summons a swarm of insects (spiders). If no other swarm is present roll initiative for the swarm and it will take it's turn as normal. If a swarm is already present, the new swarm shares initiative count with them.

Previous Versions

Name Date Modified Views Adds Version Actions
12/1/2020 4:55:55 AM
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Coming Soon

Monster Tags: Misc Creatureundead

Habitat: CoastalDesertForestGrasslandHill

Crazykazel

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