Large Monstrosity, Unaligned
Armor Class 12
Hit Points 40 (4d10 + 12)
Speed 10 ft.
STR
11 (+0)
DEX
18 (+4)
CON
15 (+2)
INT
3 (-4)
WIS
7 (-2)
CHA
5 (-3)
Saving Throws DEX +8
Damage Vulnerabilities Fire, Slashing
Damage Resistances Bludgeoning
Damage Immunities Acid, Cold, Poison
Senses Tremorsense 20 ft., Passive Perception 7
Languages --
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Abyss Dweller. The bajilim breathes in saltwater, and is unharmed by the pressure of deep ocean. If exposed to low-pressure waters, it takes 4 (1d6) bludgeoning damage for each turn it lingers.

False Appearance. For as long as it holds still, the bajilim appears to be an ordinary flailsponge. If investigated (DC 17), it can be recognized by its symmetrical shape.

Actions

Sting. Melee Weapon Attack: +4 to hit, reach 5 ft, one target. Hit: 10 (2d6 + 1) poison damage. Targets must make a Constitution saving throw (DC 14) or become poisoned, suffering the effects over the course of 1d6 days.

Each day, a new symptom manifests;

  • Day 1: Blood loses oxygen, turning the skin pale and causing shortness of breath
  • Day 2: Rod cells deteriorate, causing partial blindness
  • Day 3: Hallucinations in peripheral vision
  • Day 4: Catatonic schizophrenia
  • Day 5: Rapid muscle/fat loss
  • Day 6: Leprosy of the fingers, legs and eyes

Description

The bajilim is a deep-sea siphonophore with stinging tentacles full of toxins. Using the bulbous plumes that line its body, this creature can blend in with flailsponges, which their prey feeds on.

Monster Tags: Misc Creaturemonstrosity

Habitat: UnderdarkUnderwater

Oslo0314

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