Medium Beast, Chaotic Evil
Armor Class 15
Hit Points 42 (7d6)
Speed 70 ft., Climb 60 ft., Burrow 45 ft., Swim 50 ft.
STR
18 (+4)
DEX
16 (+3)
CON
18 (+4)
INT
10 (+0)
WIS
16 (+3)
CHA
8 (-1)
Saving Throws STR +7, DEX +6, CON +7
Skills Acrobatics +3, Athletics +4, Stealth +18, Survival +11
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Cold; Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities Acid, Poison
Condition Immunities Blinded, Frightened, Invisible, Poisoned
Senses Darkvision, Passive Perception 16
Languages Aliconion
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Toxic Venom

After any attack the one who was attacked is dealt 1 d 4 acid damage, On a failed Con save of 15 the player is paralyzed for 3 turns, and it is dealt 5 damage per turn paralyzed if Con save was a success no addition damage or effects from the attack are done.

Acid Bomb

When an Aliconion is killed the blow up and 1 d 6 acid damage is done to any player in a 5 ft radius. 

Invisibility

Aliconions can go invisible when ever they want as long as their not in combat.

Dark Vision

Thermal Sight

Actions

 Action Melee Attacks.

Claw: +4 to hit, reach 5 ft., 2 targets. Hit: 1 d 6 acid damage.

Bite: +4 to hit, reach 5 ft., 1 target. Hit: 1 d 8 acid damage.

Tail: +4 to hit, reach 5 ft., 1 target. Hit: 1 d 6 acid damage. 

Multi Action Melee Attacks.

2 Claws, 1 Claw 1 Bite, 1 Bite 1 Tail, 1 Claws 1 Tail, 2 Claws 1 Tail

Reactions

Rendered Unconscious 

When a Aliconion uses thermal sight an orange flap come out of their skin if this is hit they are rendered unconscious.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

     Black as night, fierce as a lion, and deadly, and fearless, as a dragon these beasts. fought killed and slain villages, with their venomous scorpion like tail. Acid claws, and teeth melted away the armor of the soldiers leaving behind only burnt and eaten soldier the few that made out alive were the ones who were lucky enough to only get paralyzed bye there venom and only a few of them made it long before the venom stated to eat away at their organs.

    These Beasts travel in groups of 5-10, and hunt in packs. they will also have  2-3 scouts that will retreat to base a get "back up" wile the rest will attack until either they or the enemies are died, never retreating of surrendering.

Lair and Lair Actions

The tunnel homes of the Aliconions are pitch black in most areas in some there are blue lights from bacteria, there are also big areas where there are slimy black and brown sacs hung from the ceiling these sacs are the eggs of the Aliconions. 

Regional Effects

The region containing a Aliconion’s lair has the appearance of death while remaining alive, which creates one or more of the following effects:

  • nature nearby loose color and leaves and make more sap.
  • the ground around it starts to work like quick sand at night and eats every living creature on the surface of the ground.

If the Aliconions die, these effects fade over the course of 3 months.

Monster Tags: Demon

Habitat: ForestHillMountainSwampUnderdark

hazkan09269328

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