Large Swarm of Medium undead, Chaotic Evil
Armor Class 10 unarmored
Hit Points 350 (2d20 + 6)
Speed 20 ft., it's slow and malnourished
STR
1 (-5)
DEX
5 (-3)
CON
1 (-5)
INT
1 (-5)
WIS
1 (-5)
CHA
4 (-3)
Saving Throws DEX +1, CHA +1
Skills Intimidation +16
Damage Immunities Acid
Condition Immunities Poisoned
Senses Blindsight Sees via sound, Passive Perception 20
Languages Only languages it knew in life
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Starvation: This creature is always hungry and will try to eat any living beings that aren't plants or plant based.

Actions

 Ram: may move up to 50 ft and hit someone with its horns.

Bite: deals 1d8 pearcing damage + 1d6 necrotic damage 

Claw slash: 1d8 slashing damage + 1d4 necrotic damage 

 

Reactions

Cannibal spirit: call upon more of its kind to aid in the destruction of enemies.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A goat headed creature that craves flesh.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: aberration

Habitat: ForestSwampUnderdark

KonnerDragonmaine

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