Armor Class
13
Natural
Hit Points
26
(4d12)
Speed
30 ft.
STR
12
(+1)
DEX
11
(+0)
CON
10
(+0)
INT
9
(-1)
WIS
12
(+1)
CHA
13
(+1)
Skills
Perception +7, Stealth +7
Damage Resistances
Piercing, Slashing
Damage Immunities
Cold, Poison
Condition Immunities
Blinded, Charmed, Frightened, Paralyzed, Poisoned, Stunned, Unconscious
Senses
Blindsight, Passive Perception 9
Languages
All can understand all languages, but cannot speak
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Baneguards have the following spell abilities as a sorcerer:
Every 3 rounds, a baneguard can cast magic missile as a 4th level sorcerer, 4 darts at 1d4+1 each
Once every 10 minutes the banegaurd can cast the blink spell, this lasts for 1 minute.
Actions
Can Fight with any weapon or strike with their hands 1d4+1 or by weapon carried
Comments