Medium Dragon, Chaotic Good
Armor Class 16 (natural armor)
Hit Points 32 (4d8 + 12)
Speed 30 ft., Fly 60 ft., Swim 45 ft., Climb 25 ft.
STR
16 (+3)
DEX
15 (+2)
CON
15 (+2)
INT
14 (+2)
WIS
15 (+2)
CHA
14 (+2)
Saving Throws DEX +4, CON +4, WIS +4, CHA +4
Skills Nature +4, Perception +4, Stealth +2
Damage Vulnerabilities Radiant
Damage Resistances Thunder; All
Damage Immunities Lightning
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 14
Languages Draconic
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Amphibious. The dragon can breathe air and water.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.

Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons.

Imposter Tongue. The dragon exhales lightning in a 15-foot line . Each creature in that line must make a DC 16 Dexterity saving throw, taking 16 (3d10) piercing damage on a failed save, or half as much damage on a successful one, resistance is canceled, immunity acts as resistance.

 

Lair and Lair Actions

A Beach Stalker’s Lair

A beach stalker lairs in coastal caves,and use it as a safe house for clans and a nest for its eggs.

Lair Actions

On initiative count 1 (losing initiative ties), the dragon takes a lair action to cause one of the following effects:

  • The dragon creates fog as though it had cast the fog cloud spell. The fog lasts until initiative count 20 on the next round.

Regional Effects

The region containing a legendary beach stalker’s lair is warped by the dragon’s magic.

  • Once per day, the dragon can alter the weather in a 6-mile radius centered on its lair. The dragon doesn’t need to be outdoors; otherwise the effect is identical to the control weather spell.
  • Underwater plants within 6 miles of the dragon’s lair grow 3 times their size
  • Within its lair, the dragon can set illusory sounds, such as soft music and strange echoes, so that they can be heard in various parts of the lair.

If the dragon dies, changed weather reverts to normal, as described in the spell, and the other effects fade in 5d100 days.

Monster Tags: Dinosaur

Habitat: Coastal

ShartorsonMortorFire

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