Brave. The Briarlight Guard has advantage on saving throws against being frightened.
Defiant. The Briarlight Guard heals for 15 hit points a round.
Multiattack. The Briarlight Guard makes two melee attacks.
Briarwood Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing and 12 (4d6) radiant damage one handed or 12 (2d8 +3) slashing and 16 (4d8) raidant damage two handed. This weapon is covered in quick sliver.
Briarwood staff. Melee Weapon Attack: +5 to hit, range 5 ft., one target. Hit: 6 (1d6+3) one handed or 7 (1d8+3) bludgeoning damage two handed. A bright crismon flame comes from the ends of this staff that banish magical darkness in a 80ft radius and additional 80ft radius acts like a hollowed land effect, keeping back undead.
Briar Light Lantern. Melee Weapon Attack: +5 to hit, range 5 ft., one target. Hit: 5 fire and 4 bludgeoning damage. Causing the target to burn until sun rise. Sheading bright like out to 30 ft and dim for additional 30 ft. Can [Tooltip Not Found] undead for 5 rounds should they fail a DC 16 Constitution save.
Leadership (Recharges after a Short or Long Rest). For 1 minute, the Briarlight Guard can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the Briarlight Guard. A creature can benefit from only one Leadership die at a time. This effect ends if the Briarlight Guard is incapacitated.
SS Below:
Double Edge Strike. (recharge 2 rounds). After making two one handed attacks, the Briarlight Guard can make a third as a two handed attack.
Parry. The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.
SS Below:
Counter Attack. As a reaction reguardless if they have used their reaction or not, when another creature they can see ends their turn. The Briarlight Guard can make Two melee attacks. This can only happen once a round.
Description
Knights are warriors who pledge service to rulers, religious orders, and noble causes. A knight's alignment determines the extent to which a pledge is honored. Whether undertaking a quest or patrolling a realm, a knight often travels with an entourage that includes squires and hirelings who are commoners.
Comments