Small Elemental, Chaotic Evil
Armor Class 13
Hit Points 27 (6d6 + 6)
Speed 30 ft., Fly 30 ft.
STR
5 (-3)
DEX
16 (+3)
CON
12 (+1)
INT
11 (+0)
WIS
10 (+0)
CHA
6 (-2)
Damage Resistances Cold, Force
Damage Immunities Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Death Burst. When the mephit dies, it explodes in a cloud of steam. Each creature within 5 feet of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) force damage.

Actions

Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) slashing damage plus 2 (1d4) cold damage.

Void Breath (Recharge 6). The mephit exhales a 15- foot cone of void. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) cold damage on a failed save, or half as much damage on a successful one.

Miniature Black Hole (Recharge 6).

The elemental creates a black hole within 10 feet of it. Each creature within 10 feet of the black hole must make a DC 12 Strength saving throw. On a failure, a target takes 12 (2d6) force damage and is sucked 5 feet toward the black hole and is knocked prone.

If the saving throw is successful, the target takes half the bludgeoning damage and isn't sucked and nockedprone.

Habitat: Underdark

llamaDM

Comments

Posts Quoted:
Reply
Clear All Quotes