Medium Undead, Neutral Evil
Armor Class 8 No Armor
Hit Points 22 (3d8 + 9)
Speed 20 ft.
STR
13 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Skills Intimidation +2
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Tremorsense Being 5 spaces nearby a zombie can alert the zombie to your presence., Passive Perception 8
Languages Common Zombies are unable to speak but they do understand the native language of humans. understands the languages it knew in life but can't speak
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Description

Zombie villagers are an undead creature that are husks of a persons former self. These zombies are the results of Dracula's experiments upon the human populace as these being are drained of all their blood that they once had.

Habitat: Urban

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