Armor Class
8
No Armor
Hit Points
22
(3d8 + 9)
Speed
20 ft.
STR
13
(+1)
DEX
6
(-2)
CON
16
(+3)
INT
3
(-4)
WIS
6
(-2)
CHA
5
(-3)
Saving Throws
WIS +0
Skills
Intimidation +2
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Tremorsense Being 5 spaces nearby a zombie can alert the zombie to your presence., Passive Perception 8
Languages
Common Zombies are unable to speak but they do understand the native language of humans. understands the languages it knew in life but can't speak
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Description
Zombie villagers are an undead creature that are husks of a persons former self. These zombies are the results of Dracula's experiments upon the human populace as these being are drained of all their blood that they once had.