Medium Humanoid, Lawful Evil
Armor Class 13 Leather
Hit Points 40 (5d8 + 20)
Speed
STR
16 (+3)
DEX
12 (+1)
CON
14 (+2)
INT
11 (+0)
WIS
14 (+2)
CHA
12 (+1)
Senses Passive Perception 12
Languages Common
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Magical Tattoos. Each turn the Yakuza Kyodai can trigger one of their magical tattoos as a bonus action. Once used, each tattoo has a one minute cooldown. 

 

1. Crime Family Symbol: cure wounds on himself or anyone within 10 feet

2. Katana Tattoo: zephyr strike on next attack

3. Masked Warrior: [spell[disguise self[/spell]

 

Actions

 Katana Strike. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 10 (1d6 + 6) piercing damage. 

Dagger Throw. Ranged Weapon Attack: +3 to hit, range 20/60 ft., 1 target. Hit: 4 (1d6 + 1) piercing damage.

Reactions

Counter Strike. Whenever the Yakuza is attacked by a melee weapon, they may roll a counter strike with a basic katana strike with disadvantage 

Description

Youngest and least trained members of the crime family. Trained from a young age with a sword, and given magical tattoos as they rise up in rank. 

TimRodgers

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