Flameform. As a bonus action, the firetamer can transform into a fire elemental. While in this form, the firetamer cannot cast spells, but can expend a spell slot as a bonus action to regain 1d8 hit points per level of the spell slot expended. When the firetamer is reduced to 0 hit points, falls unconscious, or dies in this form, it reverts to its humanoid form. It can remain in flameform for up to 5 hours, and can enter flameform twices, regaining expended uses after completing a short or long rest.
Spellcasting. The firetamer is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). The firetamer has following druid spells prepared:
Cantrips (at will): Druidcraft, Mending, Produce Flame.
1st level (4 slots): Cure Wounds, Faerie Fire, Longstrider, Jump
2nd level (3 slots): Flame Blade, Heat Metal, Lesser Restoration
3rd level (3 slots): Daylight, Dispel Magic, Protection from Energy
4th level (3 slots): Blight, Freedom of Movement, Wall of Fire
5th level (1 slot): Conjure Elemental
Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage plus 14 (4d6) fire damage.
Firecharm (Recharges after a Short or Long rest). The firetamer can cast dominate monster (save DC 16) on a fire elemental or other fire elemental creature. If the elemental has 150 or more hit points, it has advantage on the saving throw.
Description
Of all the Ashari tribes, the Fire Ashari of Pyrah have suffered the greatest. Their people were all but destroyed when Thordak burst through the Rift of Flame in his cataclysmic return to Exandria. Yet despite their immense hardships, the Fire Ashari have given selflessly to the people of Tal'Dorei.
Firetamers are the elite elementalists of the Pyrah, using their attunement to the primordial forces of the world to not just create fire, not just command it, but tame it to their will. A firetamer of Pyrah is nothing like the manic pyromancers of Tal'Dorei; while the latter recklessly wields fire as a weapon, firetamers use their talent to protect others from fire's destructive power - or to use that same power to destroy those who threaten their people. Firetamers are almost always accompanied by a salamander, a fire elemental, or a small herd of magma or smoke mephits. While home in Pyrah, Ashari Firetamers use their power to control the Rift of Flame or to control the flames of the Cindergrove.
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