Medium Undead, Neutral Evil
Armor Class 11 Hide armor
Hit Points 45 (7d8 + 14)
Speed
STR
15 (+2)
DEX
8 (-1)
CON
15 (+2)
INT
6 (-2)
WIS
10 (+0)
CHA
7 (-2)
Saving Throws WIS +2
Damage Immunities Poison
Condition Immunities Poisoned
Senses Passive Perception 10
Languages Understands Common and Goblin but cannot speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Action Name. Morningstar.

Morningstar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage. 

Description

From somewhere in the darkness, a gurgling moan is heard. A form lurches into view, dragging one foot as it raises bloated arms and broken hands. The zombie advances, driven to kill anyone too slow to escape its grasp.

MayhemMage

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