Armor Class
11
Hide armor
Hit Points
45
(7d8 + 14)
Speed
STR
15
(+2)
DEX
8
(-1)
CON
15
(+2)
INT
6
(-2)
WIS
10
(+0)
CHA
7
(-2)
Saving Throws
WIS +2
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Passive Perception 10
Languages
Understands Common and Goblin but cannot speak
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Action Name. Morningstar.
Morningstar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage.
Description
From somewhere in the darkness, a gurgling moan is heard. A form lurches into view, dragging one foot as it raises bloated arms and broken hands. The zombie advances, driven to kill anyone too slow to escape its grasp.
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