Special Equipment. Avourel has the infusions of a belt of hill Giant strength, bag of holding, and a ring of protection. Also on her person is a suit of demon armor infused with winged boots and enhanced defense along with travelers clothes of mending, immovable rod, Manuel of iron golems, and sovereign glue.
Fey Ancestry: Avourel has advantage on Saving Throws against being Charmed, and magic can't put Avourel to sleep.
Mask of the Wild. Avourel can attempt to hide even when they are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
The Right Tool. While holding thieves tools or artisans tools, she can magically create one set of artisan's tools in an unoccupied space within 5 feet of her. This creation requires 1 hour of uninterrupted work, which can coincide with a short or long rest. Though the product of magic, the tools are nonmagical, and they vanish when she uses this feature again.
Tool Expertise. Avourel adds double her proficiency bonus to checks using tinkers, thieves, smiths, or alchemists tools and supplies.
Spell Storing Item. Whenever Abourel finishes a long rest, she can touch one simple or martial weapon or one item that she can use as a spellcasting focus, and she stores a spell in it, choosing a 1st- or 2nd-level spell from the artificer spell list that requires 1 action to cast. While holding the object, a creature can take an action to produce the spell's effect from it, using her spellcasting ability modifier. If the spell requires concentration, the creature must concentrate. The spell stays in the object until it's been used 10 times or until you use this feature again to store a spell in an object.
Soul of Artifice. Avourel gains a +1 bonus to all saving throws for each magic item she is attuned to. She can attune to up to six magic items at a time.
Demon Armor Curse. Once you don this cursed armor, you can't doff it unless you are targeted by the remove cursespell or similar magic. While wearing the armor, you have disadvantage on attack rolls against demons and on saving throws against their spells and special abilities.
Spellcasting. Avourel is a 20th-level half spellcaster. Its spellcasting ability is Intelligence (spell save DC 19, +11 to hit with spell attacks). Avourel has following Artificer spells prepared:
Cantrips (at will): fire bolt, guidance, mage hand, mending
1st level (4 slots): magic missile, cure wounds, disguise self, identity, sanctuary
2nd level (3 slots): mirror image, enhance ability, heat metal
3rd level (3 slots): dispel magic, water breathing, lightning bolt, haste
4th level (3 slots): fabricate, freedom of movement, Stone shape
5th level (2 slots): passwall, bigby’s hand, transmute rock, skill empowerment
Multi-attack. Avourel Makes two attacks.
Demon Armor Claw. Melee Weapon Attack: +12 to hit, reach 5 ft., 1 target. Hit: 11 (1d8 + 6) slashing damage.
Lightning Launcher. RangedWeapon Attack: +9 to hit, range 90/300 ft., 1 target. Hit: 4 (1d6) lightning damage and once per turn she can deal an extra 4 (1d6) lightning damage.
Fire Bolt. Ranged Spell Attack: +11 to hit, range 120 ft., 1 target. Hit: 21 (4d10) fire damage and a flammable object hit by this spell ignites if it isn't being worn or carried.
Flash of Genius (5/day). Whenever Avourel or another creature within 30ft of her she sees makes an ability check or saving throw, she can add her intelligence modifier to the roll.
Soul of Artifce. When Avourel is reduced to 0hp, she can use her reaction to destroy a magic item she is attuned and drops to 1hp instead.
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