Medium Fiend (Devil), Lawful Evil
Armor Class 19 (natural armor)
Hit Points 195 (26d8 + 78)
Speed 30 ft., Fly 50 ft.
STR
15 (+2)
DEX
14 (+2)
CON
17 (+3)
INT
22 (+6)
WIS
23 (+6)
CHA
18 (+4)
Saving Throws INT +13, WIS +13
Skills Arcana +12
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Fire, Lightning, Poison
Condition Immunities Charmed, Frightened, Poisoned
Senses Darkvision 120 ft., Passive Perception 16
Languages Draconic, Infernal, telepathy 120 ft.
Challenge 21 (33,000 XP)
Proficiency Bonus +7
Traits

Devil's Sight. Magical darkness doesn’t impede the abishai’s darkvision.

Magic Resistance. The abishai has advantage on saving throws against spells and other magical effects.

Magic Weapons. The abishai’s weapon attacks are magical.

Spellcasting. The abishai is a 20th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The abishai has the following wizard spells prepared:

Cantrips (at will): friends, mage hand, message, minor illusion, shocking grasp

1st level (4 slots): chromatic orb, disguise self, frost fingers, magic missile, charm person, thunderwave

2nd level (3 slots): darkness, mirror image, misty step

3rd level (3 slots): dispel magic, spirit shroud, lightning bolt, counterspell

4th level (3 slots): dimension door, greater invisibility, ice storm, hallucinatory terrain

5th level (3 slots): cone of cold, wall of force

6th level (2 slots): chain lightning, contingency

7th level (2 slots): teleport, reverse gravity 

8th level (1 slot): feeblemind

9th level (1 slot): blade of disaster

Magical items. the abishai has 1d4 potions (DM's choice) affixed to it's bandolier.

Actions

Multiattack. The abishai makes two attacks: one with its quarterstaff and one with its bite.

Quarterstaff. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage if used with two hands.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d10 + 2) piercing damage plus 14 (4d6) lightning damage.

Reactions

Emergency provisions. the abishai can grab and consume/use one potion from it's bandolier.

Description

Very rarely a blue abishai will be able to amass enough knowledge and harden their minds to their peak, becoming a far more powerful magic user and more intelligent overall, allowing them to be just as deadly if not more so than their red abishai peers. It is rumored that some may even know spells that have been long since lost to the prime material plane over the ages.

Monster Tags: Devilfiend

Habitat: CoastalUrban

Scarletsteam

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