Devil's Sight. Magical darkness doesn’t impede the abishai’s darkvision.
Magic Resistance. The abishai has advantage on saving throws against spells and other magical effects.
Magic Weapons. The abishai’s weapon attacks are magical.
Spellcasting. The abishai is a 20th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The abishai has the following wizard spells prepared:
Cantrips (at will): friends, mage hand, message, minor illusion, shocking grasp
1st level (4 slots): chromatic orb, disguise self, frost fingers, magic missile, charm person, thunderwave
2nd level (3 slots): darkness, mirror image, misty step
3rd level (3 slots): dispel magic, spirit shroud, lightning bolt, counterspell
4th level (3 slots): dimension door, greater invisibility, ice storm, hallucinatory terrain
5th level (3 slots): cone of cold, wall of force
6th level (2 slots): chain lightning, contingency
7th level (2 slots): teleport, reverse gravity
8th level (1 slot): feeblemind
9th level (1 slot): blade of disaster
Magical items. the abishai has 1d4 potions (DM's choice) affixed to it's bandolier.
Multiattack. The abishai makes two attacks: one with its quarterstaff and one with its bite.
Quarterstaff. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage if used with two hands.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d10 + 2) piercing damage plus 14 (4d6) lightning damage.
Emergency provisions. the abishai can grab and consume/use one potion from it's bandolier.
Description
Very rarely a blue abishai will be able to amass enough knowledge and harden their minds to their peak, becoming a far more powerful magic user and more intelligent overall, allowing them to be just as deadly if not more so than their red abishai peers. It is rumored that some may even know spells that have been long since lost to the prime material plane over the ages.
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