Tiny Beast, Any Alignment
Armor Class 12 natural armor
Hit Points 10 (3d4 + 3)
Speed 30 ft.
STR
6 (-2)
DEX
14 (+2)
CON
12 (+1)
INT
4 (-3)
WIS
10 (+0)
CHA
5 (-3)
Skills Perception +12
Senses Passive Perception 2
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

 

Grasslands Camouflage. The Compsognathus has advantage on Dexterity (stealth) checks made to hide in tall grass.

Pack Tactics. The Compsognathus has advantage on attack rolls against a creature if at least one of the compsognathus' allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach #5ft., one target. Hit: 4 (1d4+2) [Piercing] damage. 

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

used typically as a pet by other creatures. the are small, live in large packs and not afraid of larger prey when they hunt together as a swarm and will seek out a meal worthy of the pack

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Dinosaur

Blazers08

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