Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Belt of Hill Giant Strength: (Attuned) While wearing this belt, your Strength score changes to 21.
Armor: Natural AC: 13. The bond with her ranger partner grants her companion's proficiency bonus (+3) to her armor class.
Collar of Protection: (Attuned) Grants a beast that is attuned to it a +1 to AC
Black Dragon Scale Armor: Grants the wolf 15+DEX(max 2) in addition to other modifications.
While wearing this armor, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to acid damage.
Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest black dragon within 30 miles of you. This special action can't be used again until the next dawn.
Ranger's Companion: Companion's proficiency (+3) has been added to AC, attack rolls, and damage rolls, as well as to any saving throws and skills it is proficient in.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 8) piercing damage.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 8) slashing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Multiattack. The wolf makes two attacks: one with its bite and one with its claws.
Description
Since being Awakened, this wolf has gained an air of wisdom and maturity. She fiercely defends those around her and works to ensure that they are kept safe and content to the best of her abilities. She is cautious and observant of her surroundings and the feeling of the people around her.
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