Multiattack. Crayl attacks twice with his Arc Axe.
Arc Axe. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 14 (1d12 + 7) slashing damage.
Whirlwind Strike. Crayl spends half of his maximum movement to spin wildly in place with his axe extended. Every creature within 5ft. must make a Dexterity saving throw (DC 13), taking 14(1d12 + 7) slashing damage on a failed save.
Arcing Bolt. Ranged Spell Attack: +2 to hit, range 50 ft., 1 target. Hit: 7(2d6) lightning damage. A thin bolt of electricity arcs from the tip of Crayl's Arc Axe to a creature he can see within range. If this attack hits and does damage, Crayl may immediately cast a new copy of this spell originating from the target. No creature may be targeted twice in a single turn by this attack.
Shifty Maneuvers. Crayl may use the disengage action as a bonus action.
Maddening Desperation. When Crayl reaches 0 or fewer hit points, instead of being incapacitated, he is restored to 40 hit points, and gains the effect of the Haste spell for 2 rounds.
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