Large Humanoid (Human), Any Alignment
Armor Class 14
Hit Points 15 (2d8)
Speed 20 ft.
STR
13 (+1)
DEX
10 (+0)
CON
12 (+1)
INT
14 (+2)
WIS
11 (+0)
CHA
12 (+1)
Saving Throws CHA +3
Skills Stealth +7
Senses Passive Perception 100
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Special Trait Name. 

 

Actions

a acolyte can make three attacks before there turn has ended

Action Melee Attack. long sword: +3 to hit, reach 5 ft., # tar. Hit:  (1d8 + 2) [slashing] damage. 

Action Ranged Attack. long bow  Attack: +2 to hit, range 50 ft., # target. Hit:  (1d8 + 4) [piercing ] damage.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

a acolyte of the cabal with a mask and long sword, there clothes displayed in ancient markings and langue that can not be read.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

fenirs

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