Medium Undead (Dwarf), Chaotic Evil
Armor Class 14 corrupted solider
Hit Points 22 (5d12)
Speed 30 ft.
STR
14 (+2)
DEX
14 (+2)
CON
13 (+1)
INT
12 (+1)
WIS
1 (-5)
CHA
1 (-5)
Damage Resistances Psychic
Damage Immunities Necrotic, Poison
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Dwarvish a lot of slurring words dwarven with a lot slurring of words
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

If 3 or more die in a row then ash will fill the air and the closest player skips a turn due to breathing problems.

Actions

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. 

standard weapon attack. uses any melee weapon and/or shield it has on himself. (weapons are DM's choice.)

Description

With their razor-sharp teeth and jagged finger nails, black-light dwarfs roam the night in either solo or packs, driven by an insatiable hunger for humanoid flesh and war.

soulless grey skin marked with fluorescent war paint, they march on in search of people to kill in an endless state of war on the living.

there veins are filled with the ashes of corruption. 

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdarkUrban

dwarfnswordn

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