If 3 or more die in a row then ash will fill the air and the closest player skips a turn due to breathing problems.
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
standard weapon attack. uses any melee weapon and/or shield it has on himself. (weapons are DM's choice.)
Description
With their razor-sharp teeth and jagged finger nails, black-light dwarfs roam the night in either solo or packs, driven by an insatiable hunger for humanoid flesh and war.
soulless grey skin marked with fluorescent war paint, they march on in search of people to kill in an endless state of war on the living.
there veins are filled with the ashes of corruption.
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