Medium Humanoid (Any Race), Lawful Neutral
Armor Class 15 (granite half plate)
Hit Points 152 (16d8 + 80)
Speed 30 ft.
STR
18 (+4)
DEX
10 (+0)
CON
20 (+5)
INT
10 (+0)
WIS
14 (+2)
CHA
9 (-1)
Saving Throws STR +7, CON +8, WIS +5
Skills Athletics +8, Intimidation +3
Condition Immunities Petrified
Senses Tremorsense 30ft, Passive Perception 12
Languages Common, Druidic, Primordial Terran
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Spellcasting. The stoneguard is a 3-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The stoneguard has following druid spells prepared:
Cantrips (at will): druidcraft, resistance
1st level (4 slots): goodberry, speak with animals, thunderwave
2nd level (2 slots): hold person, spike growth

Actions

Multiattack. The stoneguard makes three granite maul attacks.

Granite Maul. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. If the attack hits, the stoneguard may also immediately cast thunderwave as a bonus action. This casting uses a spell slot, but no material components.

Reactions

Sentinel. When a creature within 5 feet of the stoneguard attacks a target other than the stoneguard, it can make a single attack roll against the attacker.

Skin to Stone. When the stoneguard is attacked, it may gain resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks until the end of the attacker's turn.

Description

The Earth Ashari of Terrah are a stoic people, slow to change socially, and more likely to fight defensive battles and outlast enemies than wage offensive wars. The Terrah stoneguard are the perfect embodiment of this ideal; their druidic training has been augmented by ancient combat techniques, allowing them to hold fast against a tide of enemies. They craft arms and armor from the granite around them, and their magical stonecraft rivals that of the dwarves. It is said that in mythic times, when elemental armies poured into Exandria, that two legendary stoneguards protected all of Terrah against the elemental onslaught for ten days and ten nights, guarding each other while their partner rested.

Today, the order of stoneguards stands vigilant along key defensive points within the Cliffkeep Mountains, warding the Terrah tribe against the dwarves of Kraghammer. If the stoneguard were ever to falter in their vigil, they believe the dwarves would doubtlessly enter their enecstral lands and strip bare its natural beauty in search of wealth and fuel.

Previous Versions

Name Date Modified Views Adds Version Actions
12/4/2020 4:02:29 PM
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Monster Tags: humanoid

DalcineaDM

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